I Need Space
A downloadable game for Windows
WELCOME TO DEEP SPACE
I Need Space is a gravity-based physics game in which a tiny ship with big dreams must navigate the cosmos to reach it's goal. Dodge planets and aliens to reach the flag in as few moves as possible and earn your promotion to fleet captain!
All feedback is welcomed, if you have any questions or comments leave them below!
CONTROLS
Use the left mouse button to launch the rocket
Use the ESC. button to pull up a pause menu during play
For audio credits and more info, see the "Credits, Info and More" file
Status | In development |
Platforms | Windows |
Rating | Rated 4.7 out of 5 stars (12 total ratings) |
Author | Hugo Bailey |
Genre | Puzzle |
Made with | Unity |
Tags | 2D, Atmospheric, Casual, Exploration, Singleplayer, Space |
Average session | A few minutes |
Inputs | Mouse |
Install instructions
Simply download the .ZIP file given and run the 'I Need Space' .exe file
Comments
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wheeeeeeeeeeeee!!! ^o^ (lots of fun!!)
Whoa, this is so cool, I love it! I liked how there’s no crashing, your ship just kinda bumps and flops around space till you get where you’re going XD This taught me that I know very little about orbital mechanics, and I was laughing the whole way through! 🛸🪐
finally finished getting a perfect 12/12 score card. you may now call me ms master of spolf (space golf)
Hi! Your game was recommended to me by Jannik (see below again, haha). I really like the whole atmosphere the game gives off and had a blast while playing and aimlessly yanking my little triangle into space, curious to see where I'd end up and what I might discover there.
It was also really funny to me that I struggled with Stage 11 for a few solid minutes and immediately after finished Stage 12 in one shot. ✨
Hi, your game was recommended to me by Jannik (see below) and I really like it! I was thinking about a very similar concept in the past and even made a prototype, but I found a game that was doing it better than my prototype, I recommend you have a look at "Astro Golf" for inspiration, it is very well done. Are you still working on this one?
(Now I want to work on my prototype again, lol)
I'm so glad you like it! "Astro Golf" and the space levels of "What The Golf" were the major inspirations - this project was developed as a way to get used to Unity's physics systems. I take a look at it from time to time, but not enough to keep regularly updating it haha - if you have any improvements, I'm planning on giving it a bit of an overhaul this summer :)
Me and a friend played this game on stream, and I can’t believe how these simple rules make for amazingly tense gameplay! We were screaming and jumping in our seats watching the small ship zoom by planets and UFOs, it was super exciting!
Thank you so much! I had the same reactions developing it haha, definitely an intense experience watching the ship just miss a planet
lovely game!
I love it
Very cool and simple to play, such simple ideas and you pick up as a player you you go forward and it's addictively fun, awesome work dude :D
I imagine may a curving projectile visualiser would be cool
your wish is my command.
Super awesome game! Love how simple the concept and how chill it is. Also when the flag 'pops' thats pretty cool xD
Not sure if this is intentional, but I can make moves while the camera is panning towards the cursor? So if I accidentally hit 'restart' twice, I'll make a move I wasn't intending for.
Perhaps if there was an option to skip the pan? Like pressing space would immediately go to the cursor and the level could begin?
Looking forward to how this develops!
Thanks so much for the feedback! The "stop panning for the love of god" feature was something I'm gonna implement in the future as it was something i found somewhat annoying when playing, so expect it to be added soon! Hope to get back to working on this in a few days :)
The level selection on windows 10 does not work at all, so I cannot play.
Apologies for the issue, working on fixing it now!
Looks like it works after pressing the page arrows a few times, but obviously this needs sorting out. Thanks for the feedback, the revised build should be up by tomorrow :)